← Return to No Brainerz [Delayed]
Devlog
- June 28, 2018 by maxparata2#embuscade, #voxel, #voxel art, #pixel, #pixel art, #horror, #zombie, #no brainerz, #brainz, #devlogNews Hello Guys! I hope you are doing well. Today I want to show you the new characters that will fit better the gameplay of the game : Fun and Gore. The previous characters were cool but they were to... Continue reading
- June 19, 2018 by maxparata2#zombie, #no brainerz, #embuscade, #brainz, #action strategy, #strategy, #horror, #voxel, #pixelHello guys, today I try a new format for the weekly devlog post. I'll try to make shorter articles but at a frequency of two per week. New Features Circular health bar in fight vertical progress bar... Continue reading
- June 13, 2018 by maxparata2#Unreal Engine 4, #assets, #development, #embuscade 2, #indie game, #pixel-art, #voxel, #zombie, #game art, #gameplay, #devlog, #Undead, #Right click to necromance likeHello Pals, Before I start here's a discolure : The game page will soon be modified. I used to share the direct link to my devlog articles on external sites and it's starting to be kind of messy. I n... Continue reading
- June 05, 2018 by maxparata3#Unreal Engine 4, #assets, #embuscade 2, #embuscade, #graphics, #pixel-art, #voxel, #zombie, #game art, #development, #indie gameHello dear follower! Before I start I just wan to add a little disclosure : - Do you see the (Provisory title) just next to Embuscade2 at the top of this page? This is going to change. Very soon there... Continue reading
- May 30, 2018 by maxparata2#Unreal Engine 4, #assets, #graphics, #development, #embuscade, #embuscade 2, #pixel-art, #voxel, #zombieAssets Production Hello buddies, Today I'll show you the assets I produced this week for Embuscade 2. I've first worked on the characters both Zeds and Humans. Those are the basic ones, later on I'll... Continue reading
- May 22, 2018 by maxparata1#Unreal Engine 4, #embuscade, #embuscade 2, #voxel, #development, #graphics, #assets, #pixel-art, #zombie, #gameplay, #mechanicsHello Pals. Today's Update will be about the continuity of the core mechanics : Infection and Hunger Development This week I worked on one other important core mechanic of the game, the Infection and... Continue reading
- May 16, 2018 by maxparata2#Unreal Engine 4, #embuscade, #embuscade 2, #voxel, #development, #mechanics, #gameplay, #pixel-art, #zombieHey, What's up here? Today's update will be about the Core Combat mechanics Development This week I've been working on the Combat system , at least on the core mechanics. By core mechanics I mean the... Continue reading
- May 08, 2018 by maxparata1#embuscade, #pixel-art, #voxel, #zombie, #Unreal Engine 4, #development, #embuscade 2, #debugHi there, I hope you are doing well! Today's update will be about the horde movement mechanics. Development I Implemented it so you can control the whole horde directly and it feels like you are movi... Continue reading