A downloadable asset pack

Download NowName your own price



-- CONTENT --

BASE PACK - $12.95


  • 10 Skinned Characters, Mixamo compatible
    • 5 Females
    • 5 Males
  • 10 Accessories
    • 2 Bags
    • 6 Guns
    • 1 Suitcase
    • 2 Cyber Scooters
  • Diffuse and Emissive Texture

SOURCE PACK - $30


  • All content in Base Pack
  • Source files (.vox)

DEV PACK - $34.90 


  • All content in Source Pack
  • Unity package (Game Ready Playable Characters)
  • 5 Animations



-- HOW TO USE --

Unity Playable Character Demo

*This video has no sound



-- LICENSING --

Licensing : Creative Commons Attribution_NoDerivatives v4.0 International

By purchasing you support the creation of more assets ❤️

You can use it for any kind of project that you have (commercial or not) : game, movies, sceneries, 3D printing etc... My name (Max Parata) in your credits would be highly appreciated ;)



Get a pack every week on Patreon

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-- About me --

I'm Max Parata, a voxel artist, 3D artist and game developer. I'm also a member of the TORTOR collective, an awesome group of artist that make free assets just like me. Come visit our page to see all the good stuff we have :

-- Support me in Bitcoin --

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-- You Might Also Like --

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StatusIn development
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(53 total ratings)
Authormaxparata
Tags3D, Characters, Cyberpunk, Godot, Isometric, Low-poly, Pixel Art, Top-Down, Unreal Engine, Voxel

Download

Download NowName your own price

Click download now to get access to the following files:

FreeSample.zip 66 kB
BASE PACK.zip 872 kB
if you pay $12.95 USD or more
SOURCE PACK 103 kB
if you pay $30 USD or more
DEV PACK 1 MB
if you pay $34.90 USD or more

Development log

Comments

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How does the voxel character model rig bones? I found that your assets are compatible with mixamo and the body is not deformed, this character has already split all parts and rigged bones, but I found that when I exported an obj file and uploaded it to mixamo, all its limbs were deformed

I believe you're exprting an obj from magicavoxel and importing it to mixamo?

If so, that's not the correct way of proceeding and it's normal if the character deforms because it's not already skinned. 

You should use the already skinned FBX files provided in the base pack (available for every purchase type).

I'm planning to develop a voxel-style cyberpunk game, your assets are perfect for my project, and I'll be considering buying them to complete my game in the future, do you use blender to do the skinning work?

Yes I use blender for skinning characters

(+1)

These are amazing .... please do more zombies next :)

Don't worry, they are coming ;) 

(+1)

Could this work with RPG In A Box?

I don't know RPG in a Box. If mixamo characters work with it, then this will work as well.

(+1)

if models maked in a magicavoxel, maybe, it works, rpg in a box support only vox files

Hello! The vox files are available in the source pack. Cheers!

(+1)

Glad that someone is still specializing in voxel art, love it!

(+1)

And I'm glad that people like them. Voxel art is a wonderful art style to produce and to look at.

(+1)

Can't agree more!