Hey, I’ve recently bought this pack, but I have trouble when adding animations from Mixamo. It seems like something is wrong with the rig, as the animations are just wrong, limbs are bent in directions they shouldn’t ever bend etc. Is there a possibility you could take a look at it?
modular voxel female character
A downloadable asset pack
You can use it for any kind of project that you have (commercial or not) : game, movies, sceneries, 3D printing etc...
My name (Max Parata) in your credits would be highly appreciated ;)
- Magicavoxel file (.vox)
- Magicavoxel palette (.png)
- Skinned Demo characters (.FBX)
- Skinned body parts (.FBX)
- Color map (.png)
- Black&White luminance map (.png)
- ID masks map (.png)
- Static Meshes Demo characters (.obj + .mtl +.png)
- Static Meshes body parts (.obj + .mtl +.png)
Every body parts are separated : arms, forearms, body, legs, foot, head, etc...
You can swap them to create a lot of different girl characters.
3 Maps are provided : Luminance, Color and Material ID Mask. With them you can change the colors of each part indefinitely.
The girls are rigged and compatible with Mixamo. You have two types of FBX files :
- The full body skinned of the 5 default girls.
- Every single body parts skinned and separated in distinct FBX files, so you can reassemble them in your game engine.
About me :
I'm Max Parata, a voxel artist, 3D artist and game developper. I'm alsoa member of the TORTOR collective, an awesome group of artist that make free assets just like me. Come visit our page to see all the good stuff we have :
-- You might also like --
GET IN TOUCH:
In order to download this asset pack you must purchase it at or above the minimum price of $19 USD. You will get access to the following files:
- Voxel Character Bundle - 50+ characters24 days ago
- My Experience with learning Unreal Engine + Unreal Project Update.61 days ago
- Badass Babes UE5 project upcoming.64 days ago
- Customize your badass female characterAug 10, 2020
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Hi! On my end, there's no problem using mixamo anims on the characters. Here's a demo :
Make sure you import the character in mixamo, choose your animations, and export it to your game engine. If you're using mixamo anims from another character rig, you'll need retargeting.
tu utilises blender ?
Des fois oui, as principalement. Les modèles ont été faits avec magicavoxel
Hey, So I downloaded the Package and the demo models aren't skinned.
Hi! They are skinned, I just downloaded the package, and verified in UE4 and they work correctly. In what software are you trying to open them?
I just bought the package, and the skinned models aren't textured. You can see why if you inspect the FBX files (and why they work for the author but nobody else): the textures all point to absolute paths. For example, here's the redhead texture file in the fbx:
...so these textures always fail to load, since they were saved with absolute paths instead of relative ones.
(edited to correct accuracy)
Hello, In the paid package, absolutely all of the models in the "SkeletalMeshes" folder are skinned, try open it with blender (free 3D program) and see by yourself.
Apart from that, thank you for spoting the texture path problem, I'll fix that asap.
Hi Max, you're right, they are skinned (attached to the armature), but they aren't usable, because the skinned meshes all have no textures. For example, here's what that looks like in Blender:
You just need to relink the textures in the materials and boom! They become usable again.
The textures are also included in the downloadable zip.
Thanks! This was helpful to me to learn that since sometimes I'll be rebuilding the whole pipeline from a vox file, it's probably best to figure out how to do that from the start.
You may also want to check out the textures in https://maxparata.itch.io/cyberpunkcity-monogon for the same pathing issue btw - I plan on purchasing them, and downloaded the free set for a test, and none of the textures came in.