Fixed flipped normals on Cyberpunk Buildings
Voxel Cyberpunk Buildings - monogon » Devlog
The normals were inverted on some meshes causing problems in unreal and unity. This was due to joining meshes with some of scale being reversed. All has been fixed now.
Special thanks to PresentK for having found the bug.
Before:
After:
Files
Starter Pack.zip 9.3 MB
18 hours ago
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Voxel Cyberpunk Buildings - monogon
Hundreds of Buildings Modules to create a Cyberpunk City in your sci fi game
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