how should i use marching cubes version in unity it doesnt allow me to add it into scene
Tank & War Tactic Assets
A downloadable asset pack
Inspired by the Advance Wars series, this asset pack is a must have for your tactical games.
All credits go to, and all rights are reserved to Intelligent Systems
- .vox (Magicavoxel file)
- .png (Textures)
- .obj + .mtl (Voxel models)
- .ply (Marching Cube models)
The units :
The tanks are Modular!
Tileable terrain :
Two versions :
About me :
I'm Max Parata, a voxel artist, 3D artist and game developper. I'm alsoa member of the TORTOR collective, an awesome group of artist that make free assets just like me. Come visit our page to see all the good stuff we have :
-- Support me in Bitcoin --
Click download now to get access to the following files:
- Advance Wars tribute : Voxel tank assetsAug 15, 2020
Log in with itch.io to leave a comment.
hi,i'm making an "advance war" like turned base game,do you have navy units and airforce units?
my game is free.
Hi! I'd love to see how your game looks like, do you have a link?
I didn't do the navy and airforce yet, but I invite you to follow me so you get updated when they are created. They should come this year.
Hi! First of all, thank you for downloading our asset packs :)!
Almost all of the assets that we offer on the tortor-collective page are free.
On every page, you'll find information about the licensing and the credits. I advise you to take a look at that on every assets you are using for your game.
You'll usually find the information in the section called "More information". It's at the bottom of every pages on itch. For this specific pack, you can see the licensing : creative commons, non commercial use.
For the credits you can simply credit the Authors. But if the author of the pack stated to credit someone else explicitly, you'll have to credit this person.
For this specific pack for example, I stated that the users should put Intelligent System in their credits. So you can credit me, but most importantly, you'll have to credit Intelligent System.
The best way with to be safe with the copyright things is to read the information about licensing thoroughly, and if you have any doubts, contact the author directly, just as you did here :)
Good luck with your development! I hope this helped. And don't hesitate to share your work with us, in the comment sections.
I won't do anything but it's a form of respect for the author. If you don't want to have a reputation of an unfair dev, or a fraud, giving credits to the authors are very much recommended.
Also, some authors can sue you for not crediting their work, so it's good to take good habits and give credits each time :)