Entering in Pre-Alpha : Better buildings, car interiors, etc...
After a long month an a half of vacation, I'm back now to start the Pre-Alpha version of Punk Runner. Here, on this table sheet, you can see what I mean by Pre-Alpha :
It's basically the prototype but with real assets, and a better look. Something that is pretty and that can get shot for a Teaser. How exciting!
So now I'm currently working on the building assets, you got a sneak peek at some renders of the voxel building on the main page, here's two more screenshots :
The goal is to get at least one megabuilding done by the end of january, in the Unreal Engine, and ready to play.
I want to precise that Pre-Alpha is not a production version yet, it's still part of the pre-prod, so there's still a lot of things to figure out and to try out, that will eventually bring some changes along the way.
On that, I'm off, and I let you appreciate this gif of the interior of the car, a work in progress :
Punk Runner [Devlog]
Racing flying cars in an open Cyberpunk city
Status | In development |
Authors | maxparata, pierreFontaine |
Genre | Racing |
Tags | cars, Cyberpunk, Driving, flying-cars, Futuristic, Open World |
More posts
- The timeless value of classics: Why bringing back classics is important for gami...Feb 20, 2023
- Punk Runner Development Resumes: Get Ready for the Next LevelFeb 02, 2023
- Punk Runner : More videos added on the pageFeb 10, 2020
- City neons, atmosphere, fog, mood, all looking great!Jan 25, 2020
- Car interior assetsJan 24, 2020
- Pre-Alpha is comming up!Dec 02, 2019
- Devlog launched - Welcome to PUNK RUNNER!Nov 23, 2019
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