Does Fun Beats Depth?


Palworld and Helldivers 2 both proved today that “fun” beats whatever faux art you are trying to create with video games.

The insane level of success of Palworld and a few months later, Helldivers 2, shows that gamers are willing to overlook many aesthetic and conceptual problems. But, as one Reddit user notes, maybe the level of fun of a particular game can also override any lack of apparent depth or complexity. Other Redditors didn't see things in the same way, allowing for a discussion to take place, which you can read here : https://www.reddit.com/r/Palworld/comments/1auxaex/palworld_and_helldivers_2_bot...

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